Table of Contents
Jul 1st, 2009 by Alan Dix
Touch IT
early draft table of contents and notes
Introduction
Part I. Human Body & Mind
- 2. body
- 3. mind
- 4. body & mind
- 5. social & organisation
Part II. Objects & Things
- 6. physicality of things – properties of physicality
- 7. interacting with physical objects
- 8. hybrid devices
- 9. the device unplugged
- 10. tools, equipment, and machines – the way in which we alter and modify the world
Part III. Space
- 11. physicality of space _ different kinds of space, physical movement within space
- 12. comprehension of space – Lynch and spaceman, ‘Quantum Soup’.
- 13. the built environment
- 14. digital augmentation of space – physical devices representation of space
Part IV. Computation & Information
- 15. embodied computation – computation is part of the physical world, impacts the way we interact and our understanding of it
- 16. information representation
- 17. reproducibility
- 18. virtual physicality – VR, second life etc
Part V. The Theory and Practice of Physicality
- 19. design lessons and advice
- 20. prototyping and tool support;
- 21. computational modelling and implementation;
- 22. theory and philosophy of physicality
[...] Table of Contents [...]
[...] physicality — looking at the interactions between digital and physical product design — based on forthcoming TouchIT book [...]
[...] tactile, exploiting the deep understanding of the physicality community and knowledge from writing TouchIT. It will connect via Bluetooth to your existing smartphone/tablet and of course via WiFi or (in [...]
[...] course dedicated purely to physicality later in the year (after my Wales walk!) based on the Touch IT [...]