Touch IT

early draft table of contents and notes

Introduction

Part I. Human Body & Mind

Part II. Objects & Things

Part III. Space

  • 11. physicality of space _ different kinds of space, physical movement within space
  • 12. comprehension of space – Lynch and spaceman, ‘Quantum Soup’.
  • 13. the built environment
  • 14. digital augmentation of space – physical devices representation of space

Part IV. Computation & Information

  • 15. embodied computation – computation is part of the physical world, impacts the way we interact and our understanding of it
  • 16. information representation
  • 17. reproducibility
  • 18. virtual physicality – VR, second life etc

Part V. The Theory and Practice of Physicality

  • 19. design lessons and advice
  • 20. prototyping and tool support;
  • 21. computational modelling and implementation;
  • 22. theory and philosophy of physicality

 

6 thoughts on “Table of Contents

Leave a Reply

Your email address will not be published. Required fields are marked *