Touch IT

table of contents and some draft chapters

Introduction

Part I. Human Body & Mind

Part II. Objects & Things

Part III. Space

  • 11. physicality of space _ different kinds of space, physical movement within space
  • 12. comprehension of space – Lynch and spaceman, ‘Quantum Soup’.
  • 13. the built environment
  • 14. digital augmentation of space – physical devices representation of space

Part IV. Computation & Information

  • 15. representation and language
  • 16. reproducibility
  • 17. embodied computation
  • 18. connecting physical and digital worlds

Part V. The Theory and Practice of Physicality

  • 19. design lessons and advice
  • 20. prototyping and tool support;
  • 21. computational modelling and implementation;
  • 22. theory and philosophy of physicality

 

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